Tag: global-history

  • The Evolution of Brain Games through Unique Cultures

    The Evolution of Brain Games through Unique Cultures

    Introduction

    A game is a form of human interaction where one or more individuals compete to accomplish a specific task under certain conditions or to outperform other participants in that task, within a casual environment with no serious consequences. A game is generally played for entertainment during leisure time, but many individuals who excel in certain games often pursue the art of playing those games as a professional career. Games can be of various types: played by individuals or teams, requiring a toned physique or a sharpened mind, and completed in minutes or taking days to complete. Games that require more organized skill or training are known as sports. 

    In this blog, we are going to discuss some specific types of games and sports. Those that are played mostly through the mind, memory, and intellect. Most of them are played on a board. We are going to discuss the origins and evolution of seven such “brain games” that got embedded in the history and culture of those civilizations, if not the whole world. This blog won’t discuss the nitty-gritty of the gameplay, but will just discuss the relationships between the basic gameplay and the cultures it influenced, or was influenced by. So, let’s begin.

    Chapter 1: Oware / Mancala

    Mancala is one of the earliest known game families in human history. It originated in Sub-Saharan Africa around 3000 BCE, but slowly travelled to the Middle East and Caribbean during the medieval and colonial periods. The original gameplay consisted of a turn-based game which involved sowing of seeds in pits. The objective was to capture the seeds from the opponent’s pit. The seeds had no hierarchy, and thus, the one with more seeds won. 

    The brain game slowly evolved with additions of multi-row boards, involvement of abstract game strategy, and formation of local variations, which grew into individual games. One such popular game is Oware, which is played mainly in Western African nations like Ghana. Oware is one of the most popular games within the Mancala family, with a fixed set of rules for gameplay and outcome. Mancala, in early African cultures, acted as a reference for resource distribution. 

    The brain game influenced the culture by establishing virtues like communal balance, resource redistribution over domination, long-term strategy, and presenting a non-zero-sum worldview.  Manchala games are still very popular in Africa and are embedded in its culture.

    Chapter 2: Backgammon

    The earliest history of a brain game related to Backgammon can be found in Mesopotamia from 2600 BCE, in the form of the Royal Game of Ur. Originally, it was a dice-based game, which slowly spread to the Roman Empire, and later to the Islamic and Western worlds, via the Byzantine Empire. Both the Royal Game of Ur and Backgammon are types of racing games that depend on luck and probability for outcome. The objective is to remove all the pieces from the board faster than the opponent, depending on dice rolls. 

    Backgammon, over time, gave rise to a basic understanding of probability, especially in the Middle Ages. The game shows how those cultures considered fate and luck as important conditions in determining outcomes, which is still present in many modern societies. This game also popularized the “dice” to the world, which in turn influenced different games across different cultures.

    Chapter 3: Chess

    Chess is perhaps the most popular board game. It is a two-player turn-based game whose objective is to capture or “Checkmate” the opponent’s king. The pieces are hierarchical, and each piece category has its own power and value. The brain game actually developed during the 5th-6th century CE in India, originally called “Chaturanga”. The original pieces were representatives of four types of armies: Infantry, Cavalry, Elephants, and Chariots. 

    After the Islamic invasions in India, the game passed to Persia, where it got the name “Shatranj.” In Islamic Persia, the pieces became aniconic, as Islam forbids idols. The game soon went to Europe through both the Iberian Peninsula  (via Cordoba Sultanate) and the Kyivan Rus (via Byzantine Empire). 

    In Europe, the Queen and the Bishops’ power increased due to the political and theological influences. The game continued to grow in Mediterranean Europe and the Russian Empire, with various evolutions like world-class tournaments (1850s), time controls (1860s-80s), tactical & positional plays, world chess championship(1886), chess engines (1980s), AI engines (2020s), etc. 

    The game of chess reflects the warfare abstractions, the hierarchical chain of command, rational planning, intellectual prestige, and strategic thinking models, which were core to different environments through which it evolved: whether it’s India, Persia, Russia, or Western Europe. Today, chess is a professional sport played all over the world, with countries like Russia, India, China, and the USA dominating the top spots.

    Chapter 4: Pachisi / Ludo

    Pachisi was another Ancient Indian game from the 6th century CE, which slowly evolved into what is now called Ludo. While Chaturanga was mostly popular with the elite or intellectual class in Ancient India, Pachisi was more popular with the common households. The gameplay consisted of a cross-shaped board with around six cowrie shells as dice. The objective was to bring all the pieces off the board as fast as possible with respect to the outcome of the cowrie shells rolled. The gameplay also involved capturing opponent pieces, which resulted in the pieces restarting their journey from home. 

    With the passage of time, the cross-shaped board became a square-shaped one, the multiple shells became a singular die, and Pachisi evolved into Ludo, with the influence of the West. The brain game clearly depicts the Indian acceptance of fate on outcomes, and also the use of strategy and tactics when encountering unfavourable circumstances. Ludo, today, is a highly popular casual game, played among the families of the Indian subcontinent, and is now going through a high digital emergence with a huge number of apps.

    Chapter 5: Go

    Go is an East Asian board game that dates back to around 3000 BCE. Although the origin is so old, the actual game was formalized around the early Tang period (7th century CE). The game also spread to Japan and Korea, with a huge influence on the latter’s culture.

    The objective of the game is to control a larger portion of the board than the opponent, through black and white stones across the grid. It is a turn-based game where stones can only be placed on a grid if there is at least one adjacent empty grid. If a stone or a group of stones is surrounded by enemy stones from all sides, that group is considered captured and is removed from the board. 

    The brain game has undergone several changes over the course of time, including tactical evolution, some innovation in set rules, and even the involvement of AI through AlphaGo. The game upholds the Chinese philosophy of positional strategies combined with disciplined rigor. Go also visualizes the art of controlling a territory with brains instead of brawn. Today, the game is very popular in China, Taiwan, and Korea, with strong professional circuits.

    Chapter 6: Shogi

    Shogi is a Japanese strategy board game that evolved from the Indian Chaturanga in the 10th-11th century CE. The pieces are the same shape and color, with their ownership indicated by the direction they point, i.e., towards the opponent. One major difference from regular chess is that the captured pieces can be used by the opponent as their own piece under certain conditions. This brain game emphasizes recycling pieces. 

    The game saw tactical evolution during the Edo period with many minor rule changes. The game requires players to be flexible without sacrificing discipline, which symbolizes Japanese flexibility. Presently, the brain game is very popular in Japan and has a professional ranking system.

    Chapter 7: Dominoes

    Dominoes is a popular game in the West, which finds its origin in medieval China, around the 11th century CE. The gameplay involves matching tiles called dominoes by the number of dots. And arranging them in a chain until one player is out. The number of matching dominoes remaining with the opponent became their score. In this way, the person to score a set number first wins. The game has a huge factor of probability and critical thinking. 

    The brain game evolved across the last millennium, with respect to scoring systems, until it reached Europe in the 18th century CE. The game gives importance to Chinese logic and pattern matching. Today, the game is very popular as a casual game and is embedded in many Western regional cultures.

    Conclusion

    Games have influenced humans as much as humans have influenced games. Games, especially these “brain games,” beautifully depict how humans gather information, process it inside their brains, and respond accordingly. Playing such games from a very early age also helps in cognitive evolution, pattern recognition, detecting fallacies and biases, and memory development of a child. These brain games can also help in binding together friends, families, and other relationships, despite daily human struggles. Games and sports help us in many more ways than we actually realize.

    That is all for this blog. Hope you found it helpful. If so, please comment, share, and subscribe to my newsletters for updates on my future blogs. Thank you for reading this blog.

    References and Further Reading

  • Exploring the Shared History of India and Iran

    Exploring the Shared History of India and Iran

    Introduction

    Ancient India and Iran were two of the world’s earliest civilizations. From the Indus Valley Civilization to the Maurya and the Gupta Empires, and from the Elamite Civilization to the Achaemenid and Sassanian Empires, India and Iran were giants when it came to economy, power & wisdom for about 3000 years. They also shared many similarities with respect to religion, language, and culture. This blog gives a brief comparative study between the two nations and tries to understand the similarities between the two ancient neighbours and their legacies.

    Linguistic Relationships: A Journey through Vedic Sanskrit and Avestan

    The earliest texts found in the two nations are the Vedas and the Avesta. The language through which they are written, i.e., Vedic Sanskrit and Avestan, interestingly shares a good amount of similarities between them. Some of the similarities in their vocabularies are given as follows-

    English WordVedic SanskritAvestan
    Sacrificial RitualYajnaYasna
    Sacrificial DrinkSomaHaoma
    GoldHiranyaZaranya
    Honorable ManAryamanAiryaman
    ArmySenaHaena
    HorseAsvaAspa
    ManNaraNar
    CowGoGav
    EarthBhumiBumi
    AnimalPasuPasu
    MindManasManah
    IsAsAsti
    RiverSindhuHendu / Hindu

    From these words, we can predict that both Vedic Sanskrit and Avestan were perhaps sister languages that may be both descending from a Proto Indo-Iranian Language. Even the people living in both ancient India and Iran referred to their land as Aryavarta and Airyanem Vaejah, both meaning the land of the Aryas or Aryans in  Sanskrit and Avestan. The word Arya means honorable in both languages and has nothing to do with race, unlike that which was adopted and abused by the Nazis. Even the hymns of the Vedic Samhitas and the Avestan Gathas sound quite similar when listened to carefully during Hindu and Zoroastrian rituals.

    Today the heirs to these languages i.e., Modern Indo Aryan Languages like Hindustani, Bengali, Punjabi, Marathi, Gujarati etc. and Modern Iranian languages like Persian, Pashto, Kurdish, Balochi etc. are spoken in large numbers in countries like India, Pakistan, Bangladesh, Nepal, Sri Lanka, Iran, Afghanistan, Tajikistan and Iraq covering a population of roughly 1,700,000,000 people.

    Linguistic-Relationship-between-India-and-Iran

    Religious Relationships: Hinduism & Zoroastrianism- The Parallels & The Antiparallels

    The Ancient Vedic Religion was a nature-based, polytheistic faith and is the foundation of modern Hinduism. The Rig Veda, the oldest Indian text, starts by highlighting Agni, the god of fire, as the priest of the gods. Agni purifies negativity and leads the Yajna, a sacrificial ritual. During these rituals, people consumed a drink called Soma.

    The Ancient Iranian Religion also practiced polytheism before the prophet Zarathustra. Fire is important in Iranian religions, where it is called Atar or Atash and symbolizes purity and truth. Atar represents Ahura Mazda, the main god, and is vital for rituals known as Yasna, along with a sacrificial drink called Haoma.

    In the Vedic religion, gods are called Devas, and demons are known as Asuras. Important Vedic gods includeIndra (the god of rain and thunder, and king of the gods), Agni (the god of fire), Varuna (an Asura associated with balance and order, later linked to the seas), Vayu (the god of wind), Savitr (also called Surya, the sun god), Mitra (the god of the morning sun and friendships), and Yama (the god of the underworld and justice).

    In the Ancient Iranian faith, gods are called Ahuras, while demons are called Daevas. Key deities include Ahura Mazda (the king of the gods), Mithra (the god of the rising sun and agreements), Atar (the god of fire), Vayu (the god of wind), Anahita (the goddess of water and fertility), Rashnu (the god of wisdom and justice), and Verethragna (the god of war and victory).

    Ancient Hinduism and Zoroastrianism show how their deities often represent opposing views; gods in one tradition are seen as demons in the other. There are also similar names and roles among some deities (for instance, Mitra-Mithra, Vayu-Vayu, and both Indra and Verethragna are linked to defeating a cosmic demon called Vritra).

    The two religions took different paths over time. Hinduism shifted from nature worship to include gods related to philosophical ideas, such as Vishnu (the protector of life), Shiva (the destroyer of worlds), and Shakti (representing cosmic feminine energy). It also has the concept of Nirguna Brahman, a god without qualities.

    In contrast, Zoroastrianism changed from worshiping many gods to focusing on one main god, Ahura Mazda, with other gods becoming subordinate. Eventually, it embraced monotheism where Ahura Mazda is considered the only god, opposite Angra Mainyu, a negative force, reflecting a dualistic way of thinking. After the Muslim conquest in Persia around 700-800 CE, Zoroastrianism began to decline. Many followers fled to India, where they are known as Parsis. Likewise, Hinduism faced challenges from Turkic Muslims in the 1300s and European colonizers in the 1750s, impacting its beliefs.

    Today, about 1.2 billion Hindus live in countries like India, Nepal, Mauritius, Fiji, and Guyana. Around 120,000 Zoroastrians reside mainly in India, Iran, the USA, and Canada.

    Geographic & Political Relationships: The sacred lands of Indo-Iranians

    The Indian Subcontinent and the Iranian Plateau were home to two key civilizations. They were separated by areas like Bactria (modern-day Northern Afghanistan, Tajikistan, and Southeast Uzbekistan), Gandhara (the Kandahar region of Afghanistan and Northwest Pakistan, including parts of Punjab), and the Indus River (parts of Sindh and Balochistan).

    The first contact between these two regions happened around 1000 BCE through trade in the Kabul and Sistan areas. During the reign of the Achaemenid Emperor Cyrus the Great (around 550-530 BCE), parts of India fell under Persian rule, including Gandhara and Northwest Punjab.

    Later, Emperor Darius the Great sent an expedition to India. His three inscriptions mention relationships with India, including one on the Behistun rock (dating around 518 BCE), identifying Gandhara as one of his subject countries. The Persepolis Inscription lists Punjab as part of the Persian Empire. One inscription from Nagsh-i-Rustam names India as the 24th state in his empire. About one-third of the gold in the Persian Empire came from India, and the Achaemenids also imported rice from India for planting in the Near East. It is believed that the Greek philosopher Pythagoras learned about metapsychosis from India via a Persian. Emperor Xerxes included Indian soldiers in his army when he invaded and conquered Greece.

    After Alexander the Great invaded Persia and India, the Persian rule passed to Seleucus Nicator, one of his generals, creating the Seleucid Empire. Emperor Chandragupta Maurya of the Maurya Empire defeated Seleucus and took some Persian territories.

    Around 100 BCE, a group of Indianized Persians known as the Indo-Parthians or Pahlavas ruled parts of Northwest India. Both civilizations thrived during the reign of the Kushan Empire, when art forms like Gandhara Art and various knowledge systems developed at Takshashila and Jundishapur in India and Iran, two important centers of ancient learning.

    The Sassanian Empire of Iran and the Gupta Empire of India had strong trade relations. The border areas of Gandhara, Kabul, and Sistan became melting pots of cultures, knowledge, and religions. Mani, from an influential Persian family, spread a blended religion called Manichaeism that combined elements of Christianity, Zoroastrianism, and Buddhism, becoming a significant faith in Silk Road cities. The Parthians and Eastern Iranians helped translate Sanskrit texts into Chinese and Tibetan, linking four civilizations.

    After the Islamic Conquest of Iran, many Zoroastrians fled to India by sea, landing in Gujarat, which was ruled by the Sisodia clan of the Rajputs.

    The Shahnameh by Ferdowsi (1100 CE) narrates that Behramgur, a 5th-century Sassanian king, asked an Indian king named Shangol to send 12,000 musicians to Persia, believed to be the ancestors of the Persian Gypsies. The game of chess is thought to have originated in India as Chaturanga, evolved in Persia as Shatranj, and traveled to the West as Chess.

    After the Islamic Conquests, Persia experienced many empires like the Great Seljuks, the Ilkhanates, the Safavids, and the Afsharids. India also witnessed powerful empires during this time, both local and foreign, such as the Palas, Cholas, Delhi Sultanates, Mughals, and Marathas.

    Another significant event occurred when Humayun, the 2nd Mughal Emperor, lost to Afghan ruler Sher Shah Suri in the Battle of Chausa in 1539, leading to his escape to Persia. A noteworthy moment was when the Afsharid ruler Nader Shah invaded India in 1738, stealing treasures like the Kohinoor Diamond and the Peacock Throne from the Mughal Court.

    There were two main migrations from Iran to India: one during the 7th-8th centuries due to Islamic conquests, leading to the Parsi community, and another during the Qajar Era in the 18th-19th centuries, resulting in the Irani community. Both groups have significantly contributed to India’s development. Notable figures include:

    • Ardeshir Godrej (1868-1936), co-founder of the Godrej Group
    • Jamsetji Tata (1839-1904), founder of the Tata Group
    • Field Marshal Sam Manekshaw (1914-2008), former Chief of the Indian Army and first Indian Field Marshal
    • Dadabhai Naoroji (1825-1917), economist, political activist, and the first Asian to be elected to the UK House of Commons, was known for demanding India’s independence publicly.

    Today, India and Iran are engaged in various interactions in their present forms as republics.

    Conclusion

    India and Iran are like two siblings who got lost from each other under various circumstances- Cultural, Political, Geographic, Religious, etc., and now are in their completely own position and going towards their respective ambitions. This blog tries to uphold the civilizational relationships between the two nations and pays homage to the cultural ties across millennia. 

    That’s all for this blog. If you find this useful, please comment and share. Also, subscribe to my newsletter below for notifications and updates regarding future posts. Thank You.

    Reference Materials for Further Readings